<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Signal Feed Devlog - itch.io</title><link>https://rawcade.itch.io/signal-feed</link><description>Some signals are survivors. Some are doppelgangers. Decode them before they copy you.</description><item><guid>https://rawcade.itch.io/signal-feed/devlog/1543788/procedural-audio-in-signal-feed</guid><title>Procedural Audio in Signal Feed</title><link>https://rawcade.itch.io/signal-feed/devlog/1543788/procedural-audio-in-signal-feed</link><pubDate>Thu, 04 Jun 2026 10:43:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NjY4NDM0LnBuZw==/400x224%23c/dj4qR6.png"/><p>In Signal Feed , every sound is procedurally generated. Static, glitches, distorted voices, emergency tones, interface clicks, and transmission errors are all created dynamically while you play. This...</p>]]></description></item></channel></rss>